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Nov. 29th, 2009

Stage select

Oct. 6th, 2009

NSF

For anyone interested (and reading this), here is a NSF rip of the unabridged demo:

http://matrixz127.comoj.com/mmforever/Megaman_Forever_UDemo1.nsf

Oct. 3rd, 2009

Boilman AI showcase



Boilman's sprites were designed by SpeedReemix.

The plan is to work to finish the 8 regular stages, and release a 9-level demo when they are complete. That is not to say it will be anytime soon..
I may post progress reports again for significant steps in the game's making.

May. 12th, 2009

Vote for Timingman's new name.

The winner name will end up replacing "Timingman".

edit: Closed!
The new name of the robot master is Chronoman. (Chrono Man)
Thank you to everyone who voted. 198 is quite much.. :)

May. 7th, 2009

Robot Master sprites

Just a list of robot masters and which has been made sprites for, and by who.

Wingman: Sprites done + Mug - Vintersphrost
Hazeman: Sprites done + Mug - Vintersphrost
Chronoman: Sprites done + Mug - Vintersphrost
Chemicman: Sprites done + Mug - Vintersphrost
Solarman: Sprites done + Mug - Vintersphrost
Guardman: Sprites done + Mug - Vintersphrost
Propelman: Sprites done + Mug - Vintersphrost
Boilman: Sprites done - SpeedReemix, mug concept by RushJet1

W H Chr Che S G P B

May. 1st, 2009

Suprise Release: Unabridged Demo 1

(Copied from Board2 thread, i'm lazy and tired.)

Foreword

Megaman Forever is a hack of Megaman 4, which started with level modifications. I eventally added some ASM hacks.. and the hack grew in extent as i worked on it. I have come up with a storyline.. and 8 new robot masters. This is experimental, especially the story, and is still in draft. I don't have the biggest confidence in storytelling talents, so we'll see what the final result will be depending on the response i get. Plus, i realize that if the hack is to have a feeling of realism, it needs to be true to the 'feeling' of mega man games. And if this hack will be able to do that, is not for certain..
My sprite talents are also lacking, so the robot masters and their portraits would end up rather pathetic.. but i will be asking for help on that. Thanatos-Zero has already offered some help, anyone who wants to help with sprites is welcome.

The decision

So far i have promoted this hack by revealing only a drop of what i've accmplished, and keeping a lid on everything else. But.. i have decided that, its not worth it to do things that way. This is a very big project. Many people probably want to try it out before its completed, and keeping this open can lead to many good things.. Therefore, here comes the 1st "Unabridged" demo of Mega Man Forever. If there will be more demos, who knows.

Download:
http://matrixz127.comoj.com/share/mmf_udemo1.zip
(edit: link to zipped IPS instead of ROM image.)

Now. Note that every corner of this demo is incomplete, a lot of things is a temporary sketch. Especially for dialogues, and anything story-related. There's a debug menu system in place. It basically allows you to go to any continue point in any level, get all weapons immediatedly, get all weapons immediatedly (haha), and other fun functions. Some stages are pretty complete, so they can be cleared, other stages only lets you play a few screens.. i think.

This release contains so much that isn't shown off yet. But here are some teasing images:
http://matrixz127.comoj.com/share/mm4ex-0.png
http://matrixz127.comoj.com/share/mm4ex-3.png
http://matrixz127.comoj.com/share/mm4ex-6.png
http://matrixz127.comoj.com/share/mm4ex-1.png
http://matrixz127.comoj.com/share/mm4ex-7.png
http://matrixz127.comoj.com/share/mm4ex-8.png
http://matrixz127.comoj.com/share/mm4ex-10.png
http://matrixz127.comoj.com/share/mm4ex-11.png
http://matrixz127.comoj.com/share/mm4ex-12.png
http://matrixz127.comoj.com/share/mm4ex-13.png
http://matrixz127.comoj.com/share/mm4ex-15.png
http://matrixz127.comoj.com/share/mm4ex-16.png
http://matrixz127.comoj.com/share/mm4ex-17.png
http://matrixz127.comoj.com/share/mm4ex-19.png
(end of copy)

Link to Board2 release thread: http://acmlm.no-ip.org/board/thread.php?id=4963

Propelman stage & Rush Marine video

Additionally, here's a new video, showing the 2nd section of Propelman's stage.. and the video says the rest.

Apr. 1st, 2009

Completion Estimate - 1st April 2009

Overall Completion Estimate
Weapons
Levels
Bosses
Music
Cutscene

Stage Completion Estimate
00: ???
01: ???
02: ???
03: ???
04: ???
05: ???
06: ???
07: ???
08: GRF
09: ???
10: ???
11: ???
12: ???
13: ???
14: ???
15: ???
16: ???
17: ???

Mar. 1st, 2009

Completion Estimate - 1st March 2009

Overall Completion Estimate - 1st March 2009
Weapons
Levels
Bosses
Music
Cutscene

Stage Completion Estimate - 1st March 2009
00: ???
01: ???
02: ???
03: ???
04: ???
05: ???
06: ???
07: ???
08: GRF
09: ???
10: ???
11: ???
12: ???
13: ???
14: ???
15: ???
16: ???
17: ???

Jan. 31st, 2009

Completion Estimate - 1st February 2009

Progress the last month: Not the biggest.
I have been working on a utility which will help with the design of the new robot masters' battle sprites.
"Capcom Sprite Assembler"
http://code.google.com/p/capcom-sprite-assembler/
When it's at the stage it can do what i need for Megaman Forever, i will probably leave it and go back to MMF as my only project. The source code for it will be available.

Overall Completion Estimate - February 2009
Weapons
Levels
Bosses
Music
Cutscene

Stage Completion Estimate - February 2009
00: ???
01: ???
02: ???
03: ???
04: ???
05: ???
06: ???
07: ???
08: GRF
09: ???
10: ???
11: ???
12: ???
13: ???
14: ???
15: ???
16: ???
17: ???

Jan. 13th, 2009

Unused bgm release!

http://www.geocities.com/matrixz15/mmf_unused1.mp3

A remake of Mega Man II GB - Metalman's theme. Will not be used, thus i decided to release it.

Jan. 1st, 2009

Completion Estimate - 1st January 2009

Overall Completion Estimate - January 2009
Weapons
Levels
Bosses
Music
Cutscene

Stage Completion Estimate - January 2009
00: ???
01: ???
02: ???
03: ???
04: ???
05: ???
06: ???
07: ???
08: GRF
09: ???
10: ???
11: ???
12: ???
13: ???
14: ???
15: ???
16: ???
17: ???

Dec. 10th, 2008

Robot Master names & new Haze Dash sprites.

First, to let out of the bag, the names of the 8 new robot masters.

Wingman
Chronoman
Propelman
Chemicman
Solarman
Hazeman
Guardman
Boilerman

Some slight name changes is not impossible.

Video of new sprites for Haze Dasher, made by Thanatos-Zero:

Nov. 7th, 2008

One-level Demo released

Download:
www.geocities.com/matrixz15/mm4ex_demo.zip

The download contains an IPS patch, which is to be applied to a ROM of Mega Man 4. You need an utility for this, alot of them can be found here:
www.romhacking.net/
I recommend Lunar IPS by FuSoYa.

This is a one-level demo, letting you play the introduction stage of the game. This demo contains new music. The single playable stage is basically complete in all aspects.

None of the new weapons exist in this demo.
The quick weapon swap feature can be tested by holding Select, pressing A,
then releasing Select, which will change the "current weapon" to Rush Coil.
Hold Select again, then release it, to swap back to Mega Buster.

Jun. 10th, 2008

Title has been decided.

The title of this work will be "Mega Man Forever".

May. 18th, 2008

Video: Weapons demonstration

A demonstration of all the custom-designed weapons, and shows a bit more of the levels while at it.

Apr. 18th, 2008

Journal initiated.

Journal initiated. I was thinking of using my yahoo host as the primary "website" for this project, but livejournal might have everything i need. We'll see.

Here are the videos and pictures that have already been revealed.

Completed beginning part of one of the stages:


This is the introduction, Dr.Light has some bad news to tell.


Old screenshots of wavy effect:


The bottom image shows a circling platform working like the ones in Airman's stage in Megaman 2.

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